Wednesday, March 31, 2010
Books mentioned at UTC CTO P2P Forum

I mentioned two books at the recent UTC CTO P2P Forum--both from the company 37signals:
Tuesday, March 23, 2010
Monday, March 22, 2010
Agile and Critical Chain Similarities
- Waiting to start some projects actually helps them get done faster; and
- Reducing the WIP increases overall project throughput
Sunday, March 21, 2010
#UTCAgile Presentation
Second, my thanks to Chris Marsh for being such a pro about collaborating and presenting.
I think we posted eight or nine topics we could speak on when we started. I have not seen the final list, but by the time everyone posted their own topic areas I'd guess we'd have about 20 or so. And I think we only covered two or possibly three areas in the time we had. If you'd like to do another session to cover additional topics please contact the UTC and let them know. In the mean time, I thought I'd post the slides I used to cover the first topic:
You'll recall this topic related to what to do when multiple stakeholders (e.g., divisions within an organization) need to use the same IT resources.
I sincerely hope Chris and I are invited back. But if not, I intend to cover some or all of the topics you posted that we didn't cover here. More to come...
Friday, December 18, 2009
Gift wrapping tip for golfers
Saturday, May 02, 2009
Agile Project Management and Golf
In an agile approach, you bite off a piece of work for a given amount of time (a sprint), design it, build it, test it, make sure the user interface is complete, and that all the code is in a production environment. In other words, you deliver something that provides immediate business value. On the software development project referenced above, the vendor would come back with most of the code working, most of the user interface done, some system testing accomplished, and the code would still be in a development environment. They would take the approach that they had some "tweaks" to wrap some things up but "we get the idea...".
I tried to relate this to playing golf. Suppose you're on a 450 yard hole. The approach above would be analogous to hitting a 250 yard drive, then maybe a 185 yard shot from the fairway to put you within striking distance of the green, and then picking up your ball and walking to the next hole saying you got close enough. Looking at it from the distance perspective, 435 yards is obviously 97 percent of the way there. But depending upon how well you execute, those last 15 yards could take a chip onto the green and into the hole (if you are really good or really lucky), or multiple chips and multiple putts. From the number of strokes perspective, being 15 yards out could mean you're two-thirds of the way there at best or maybe even only one third of the way there if it takes you two more chips and two more putts.
The point is, you've got to do the detail work to get the ball into the hole before you move to the next hole. We don't play all the big driver and fairway woods shots for the whole course and then go back and do all of our short game work. I think project management works best when you play it the same way.
Monday, February 16, 2009
Software is like Tic-Tac-Toe
The company 37signals has been an advocate of this same idea in software for some time: a given application should be about getting certain things done. The developers should find the easiest, fastest, most intuitive way to do just that and stop. Adding more lines (in this case, lines of code) to the game does not make it better. It buries the core functionality so that the software becomes too complicated, too hard to find the function you need in all the drop down menus, too much of a hassle. And we wonder why user adoption is so hard. I think the winners are those, like 37signals, who find that point of "enough" on the curve and deliberately stop while they can.
Friday, February 13, 2009
24 is Agile
Keifer Sutherland speaking in the same short film:In that 12 hours I gotta figure out how I'm gonna achieve everything I need to achieve in blocks of two hours and three hours. We do what's called a timeline, and we give ourselves a certain amount of hours to work on every scene. And we need to try to get to those hours to make our day--to stay within our 12 hours of shooting time.
Then as the day goes on you're constantly changing--things aren't working out, you look for a shorter way. A sort of more economic way to shoot a scene.
When you actually put something on its feet, logic issues will come with the physicality of the scene that might not come up when you're simply reading it. Stuff hopefully is continually changing until the very last moment until we shoot it, and I think your ability to adapt in those specific situations and certainly adapt at speed in many cases is the difference between your ability to do something well and not.
Wednesday, December 17, 2008
The genius of Ken Burns
Listen to the photos
One of Mr. Burns' trademarks is taking a still photo and either zooming in or out or panning across it in some way while the viewer hears an audio track. It's now even called the "Ken Burns effect" in filming jargon. There's a whole lesson in just this point on embracing constraints (see a chapter on this in 37signals book). But Burns says he would stare at a photo and "listen to it." He elaborates by saying the trees in the photo had a rustling sound, the boat going by, the people walking and chatting in the background all would have been making sounds. He even goes so far as to ask, "What did the dust sound like?"
Find an emotional connection
This is very similar to the approach author David McCullough takes to his work.My work is not just interested in the dry dates and facts and events of the past, but the emotional archaeology--and I call myself an emotional archaeologist--because we know that's the glue that makes these complex past events stick in our minds and in our hearts and become permanetly a part of who we are now.
History is
History is, not was. We're never going to change what happened...But the way we engage our questions now about it tell us who we are right now. (now quoting Harry Truman) The only thing really new is the history you don't know.
Meaning accrues
When asked about the length of his films in general and his slow, gliding shots in an era of quick frenetic cuts:
We realize that all meaning accrues in duration. The things that we are all proudest of, the work we've done, the relationships we have, accrue in duration. It's the things we've given our best attention to, and we realize in the end the only thing we have is our attention.
Saturday, December 13, 2008
Think wrapping paper is a commodity? Think again...
Friday, December 12, 2008
Just set up new twitterfeed
Thursday, December 11, 2008
Moving away from PowerPoint?
[Speaking about others showing up with portfolios of their past work and him showing up with a paintbrush...]
It not about the past; it’s about the future. It’s not “build me something like you’ve already done” but “build me something from your imagination.” Calatrava came with a paintbrush and a vision, not a PowerPoint of his projects.
The challenge isn’t putting together the slickest presentation. The challenge is having the imagination and the ability to converse with clients about what their future will be. Those are the paintings that will win commissions.
Tuesday, December 02, 2008
Thinking with your hands
It typically involves making many low-resolution prototypes very quickly. Often by bringing many found elements together in order to get to a solution...And so this behavior is all about quickly getting something into the real world and having your thinking advanced as a result.
This dovetails precisely with the Getting Real approach advocated by 37Signals. Tom Peters has been an advocate of this for years. And it explains why the Back of the Napkin approach of visual thinking works so well.
IDEO takes this idea seriously and has "protyping carts" around filled with Play-doh, tape, Legos, colored paper, markers, etc. ("the stuff we all had in pre-school") so desingers can begin prototyping objects whenever they want. They also apply this approach to designing a service experience through rapidly jumping into role-playing various scenarios.
Monday, December 01, 2008
Do you think of what you do as an art form?
I think of writing History as an art form, and I'm striving to write a book that might, might, qualify as literature. That's the aspiration. And I don't want it just to be readable, I don't want it to just be interesting, I want it to be something that moves the reader--moves me.
Mission accomplished.
You've got to marinate your head in that time, in that culture. You've got to become them, in effect.
The guy is a true pro. If only more of us could have that same approach to our work.
Sunday, November 30, 2008
New way to think about tasks
- In the freezer: Stuff we need to get to at some point in the future
- In the fridge: Stuff we'll be working on in the next few days
- On the stove: Stuff we're actively working on right now
Thursday, November 27, 2008
Is the teacher learning?
Tuesday, November 11, 2008
Seth Godin and Cosmetics
At the same time, I'm reading Tribes--Seth Godin's new book. Seth is one of my favorite authors and a common theme of his (and Tom Peters for that matter) has been to find and dominate micro niches (or some small territory along the long tail) rather than taking on Ma Bell. Basecamp or Highrise from 37Signals (one of my favorite companies) is a much better bet today than trying to take on Word or Excel.
So that got me thinking: if Revlon can sell a cream for women of a certain age to place just around their eyes--only at night--how many possible creams/lotions/potions are there? And if they can do that with their market, why can't I do something similar with mine? How many ways can you slice and dice your target market? And after you've done that, you're sure to find at least one of those micro market niches is underserved at the moment. And Seth would say there's a "tribe" waiting for you to be their leader.
Tuesday, July 29, 2008
Time Management from the Inside Out: Julie Morgenstern
Organizing time is exactly like organizing a closet: there's only so much room for things to fit comfortably and you only need three to six categories.Julie provides the following seven tools:
Tool One
Self-Assessment (be specific in precisely what is out of balance)
Tool Two
Ask "How long will this take?" for each task. Don't just enter a task on your To-Do list, block out the amount of time that task will realistically take.
Tool Three
Apply the "Four D's":
- Delete
- Delay
- Diminsh (Julie suggests we learn the art of "selective perfectionism" where we get okay with a "down and dirty" job on 80% of what we do and really go for perfection on the 20% of tasks that really matter)
- Delegate
Tool Four
Develop a Big Picture View
- Simplify life categories (Note: Covey calls these "roles") down to three to five
- Create a few goals for each category
- Plug in the necessary activities to accomplish each goal into your schedule
Tool Five
Create a Time Map/Weekly Plan (either horizontal [traditional] or vertical [with a different emphasis for each day]).
Tool Six
Apply the SPACE formula:
- S - Sort (put incoming items into their appropriate life categories)
- P - Purge (learn to say, "no," delegate)
- A - Assign a home for everything (Julie does not like master task lists. She suggests putting each task on the date and time when you intend to do it)
- C - Containerize
- E - Equalize
This works for both organizing a physical space and organizing time (Julie's key insight, in my opinion). With time,
Tool Seven
Choose just one planner/device. She suggests what she calls "visual/tactile" people use a paper planner and "linear/digital" people use an electronic version.
Thursday, February 28, 2008
Deadwood is Dead-on Agile (Part Two)
There's no way to know what's going on unless you're in there, because everything here changes 600 times a day. We change the actors that we need on an hourly basis, we change the scenes that we're doing, who is in the scenes, and if you're not in there with him you don't know. You're just helplessly behind.
One principle of Agile is "co-location"--meaning rather than the business sponsor staying in one office building and the developers staying in theirs and possibly the testing team and/or DBA's are in another set of cubicles on another floor, everyone moves her/his desk to a common "war room" or conference room or at least adjoining desks. It's not for everybody. But traditional barriers between silos (e.g., marketing vs. IT) come down, a team begins to form with a common purpose, symbiosis occurrs as you overhear challenges another member of the team is encountering, etc. It's very similar to the quote above--if you're not in the room, it's very difficult to grasp the complexities, the iterations, the need for changes, etc.